Simplified template renderer parsing and execution.
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8 changed files with 323 additions and 221 deletions
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@ -14,21 +14,47 @@ import (
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"github.com/mikestefanello/pagoda/funcmap"
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)
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// TemplateRenderer provides a flexible and easy to use method of rendering simple templates or complex sets of
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// templates while also providing caching and/or hot-reloading depending on your current environment
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type TemplateRenderer struct {
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// templateCache stores a cache of parsed page templates
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templateCache sync.Map
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type (
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// TemplateRenderer provides a flexible and easy to use method of rendering simple templates or complex sets of
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// templates while also providing caching and/or hot-reloading depending on your current environment
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TemplateRenderer struct {
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// templateCache stores a cache of parsed page templates
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templateCache sync.Map
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// funcMap stores the template function map
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funcMap template.FuncMap
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// funcMap stores the template function map
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funcMap template.FuncMap
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// templatePath stores the complete path to the templates directory
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templatesPath string
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// templatePath stores the complete path to the templates directory
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templatesPath string
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// config stores application configuration
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config *config.Config
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}
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// config stores application configuration
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config *config.Config
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}
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// TemplateParsed is a wrapper around parsed templates which are stored in the TemplateRenderer cache
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TemplateParsed struct {
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// Template is the parsed template
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Template *template.Template
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// build stores the build data used to parse the template
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build *templateBuild
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}
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// templateBuild stores the build data used to parse a template
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templateBuild struct {
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group string
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key string
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base string
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files []string
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directories []string
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}
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// templateBuilder handles chaining a template parse operation
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templateBuilder struct {
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build *templateBuild
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renderer *TemplateRenderer
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}
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)
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// NewTemplateRenderer creates a new TemplateRenderer
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func NewTemplateRenderer(cfg *config.Config) *TemplateRenderer {
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@ -47,123 +73,12 @@ func NewTemplateRenderer(cfg *config.Config) *TemplateRenderer {
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return t
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}
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// Parse parses a set of templates and caches them for quick execution
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// If the application environment is set to local, the cache will be bypassed and templates will be
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// parsed upon each request so hot-reloading is possible without restarts.
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//
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// All template files and template directories must be provided relative to the templates directory
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// and without template extensions. Those two values can be altered via the config package.
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//
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// cacheGroup is used to separate templates in to groups within the cache to avoid potential conflicts
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// with the cacheID.
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//
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// baseName is the filename of the base template without any paths or an extension.
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// files is a slice of all individual template files that will be included in the parse.
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// directories is a slice of directories which all template files witin them will be included in the parse
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//
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// Also included will be the function map provided by the funcmap package.
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//
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// An example usage of this:
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// t.Parse(
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// "page",
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// "home",
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// "main",
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// []string{
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// "layouts/main",
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// "pages/home",
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// },
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// []string{"components"},
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//)
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//
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// This will perform a template parse which will:
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// - Be cached using a key of "page:home"
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// - Include the layouts/main.gohtml and pages/home.gohtml templates
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// - Include all templates within the components directory
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// - Include the function map within the funcmap package
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// - Set the base template as main.gohtml
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func (t *TemplateRenderer) Parse(cacheGroup, cacheID, baseName string, files []string, directories []string) error {
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cacheKey := t.getCacheKey(cacheGroup, cacheID)
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// Check if the template has not yet been parsed or if the app environment is local, so that
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// templates reflect changes without having the restart the server
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if _, err := t.Load(cacheGroup, cacheID); err != nil || t.config.App.Environment == config.EnvLocal {
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// Initialize the parsed template with the function map
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parsed := template.New(baseName + config.TemplateExt).
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Funcs(t.funcMap)
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// Parse all files provided
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if len(files) > 0 {
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for k, v := range files {
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files[k] = fmt.Sprintf("%s/%s%s", t.templatesPath, v, config.TemplateExt)
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}
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parsed, err = parsed.ParseFiles(files...)
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if err != nil {
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return err
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}
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}
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// Parse all templates within the provided directories
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for _, dir := range directories {
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dir = fmt.Sprintf("%s/%s/*%s", t.templatesPath, dir, config.TemplateExt)
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parsed, err = parsed.ParseGlob(dir)
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if err != nil {
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return err
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}
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}
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// Store the template so this process only happens once
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t.templateCache.Store(cacheKey, parsed)
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// Parse creates a template build operation
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func (t *TemplateRenderer) Parse() *templateBuilder {
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return &templateBuilder{
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renderer: t,
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build: &templateBuild{},
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}
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return nil
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}
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// Execute executes a cached template with the data provided
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// See Parse() for an explanation of the parameters
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func (t *TemplateRenderer) Execute(cacheGroup, cacheID, baseName string, data interface{}) (*bytes.Buffer, error) {
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tmpl, err := t.Load(cacheGroup, cacheID)
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if err != nil {
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return nil, err
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}
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buf := new(bytes.Buffer)
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err = tmpl.ExecuteTemplate(buf, baseName+config.TemplateExt, data)
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if err != nil {
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return nil, err
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}
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return buf, nil
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}
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// ParseAndExecute is a wrapper around Parse() and Execute()
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func (t *TemplateRenderer) ParseAndExecute(cacheGroup, cacheID, baseName string, files []string, directories []string, data interface{}) (*bytes.Buffer, error) {
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var buf *bytes.Buffer
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var err error
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if err = t.Parse(cacheGroup, cacheID, baseName, files, directories); err != nil {
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return nil, err
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}
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if buf, err = t.Execute(cacheGroup, cacheID, baseName, data); err != nil {
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return nil, err
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}
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return buf, nil
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}
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// Load loads a template from the cache
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func (t *TemplateRenderer) Load(cacheGroup, cacheID string) (*template.Template, error) {
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load, ok := t.templateCache.Load(t.getCacheKey(cacheGroup, cacheID))
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if !ok {
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return nil, errors.New("uncached page template requested")
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}
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tmpl, ok := load.(*template.Template)
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if !ok {
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return nil, errors.New("unable to cast cached template")
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}
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return tmpl, nil
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}
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// GetTemplatesPath gets the complete path to the templates directory
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@ -172,6 +87,147 @@ func (t *TemplateRenderer) GetTemplatesPath() string {
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}
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// getCacheKey gets a cache key for a given group and ID
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func (t *TemplateRenderer) getCacheKey(cacheGroup, cacheID string) string {
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return fmt.Sprintf("%s:%s", cacheGroup, cacheID)
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func (t *TemplateRenderer) getCacheKey(group, key string) string {
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if group != "" {
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return fmt.Sprintf("%s:%s", group, key)
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}
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return key
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}
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// parse parses a set of templates and caches them for quick execution
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// If the application environment is set to local, the cache will be bypassed and templates will be
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// parsed upon each request so hot-reloading is possible without restarts.
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// Also included will be the function map provided by the funcmap package.
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func (t *TemplateRenderer) parse(build *templateBuild) (*TemplateParsed, error) {
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var tp *TemplateParsed
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var err error
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switch {
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case build.key == "":
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return nil, errors.New("cannot parse template without key")
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case len(build.files) == 0 && len(build.directories) == 0:
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return nil, errors.New("cannot parse template without files or directories")
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case build.base == "":
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return nil, errors.New("cannot parse template without base")
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}
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// Generate the cache key
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cacheKey := t.getCacheKey(build.group, build.key)
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// Check if the template has not yet been parsed or if the app environment is local, so that
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// templates reflect changes without having the restart the server
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if tp, err = t.Load(build.group, build.key); err != nil || t.config.App.Environment == config.EnvLocal {
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// Initialize the parsed template with the function map
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parsed := template.New(build.base + config.TemplateExt).
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Funcs(t.funcMap)
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// Parse all files provided
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if len(build.files) > 0 {
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for k, v := range build.files {
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build.files[k] = fmt.Sprintf("%s/%s%s", t.templatesPath, v, config.TemplateExt)
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}
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parsed, err = parsed.ParseFiles(build.files...)
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if err != nil {
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return nil, err
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}
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}
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// Parse all templates within the provided directories
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for _, dir := range build.directories {
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dir = fmt.Sprintf("%s/%s/*%s", t.templatesPath, dir, config.TemplateExt)
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parsed, err = parsed.ParseGlob(dir)
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if err != nil {
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return nil, err
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}
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}
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// Store the template so this process only happens once
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tp = &TemplateParsed{
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Template: parsed,
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build: build,
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}
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t.templateCache.Store(cacheKey, tp)
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}
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return tp, nil
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}
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// Load loads a template from the cache
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func (t *TemplateRenderer) Load(group, key string) (*TemplateParsed, error) {
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load, ok := t.templateCache.Load(t.getCacheKey(group, key))
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if !ok {
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return nil, errors.New("uncached page template requested")
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}
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tmpl, ok := load.(*TemplateParsed)
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if !ok {
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return nil, errors.New("unable to cast cached template")
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}
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return tmpl, nil
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}
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// Execute executes a template with the given data and provides the output
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func (t *TemplateParsed) Execute(data interface{}) (*bytes.Buffer, error) {
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if t.Template == nil {
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return nil, errors.New("cannot execute template: template not initialized")
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}
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buf := new(bytes.Buffer)
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err := t.Template.ExecuteTemplate(buf, t.build.base+config.TemplateExt, data)
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if err != nil {
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return nil, err
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}
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return buf, nil
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}
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// Group sets the cache group for the template being built
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func (t *templateBuilder) Group(group string) *templateBuilder {
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t.build.group = group
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return t
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}
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// Key sets the cache key for the template being built
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func (t *templateBuilder) Key(key string) *templateBuilder {
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t.build.key = key
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return t
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}
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// Base sets the name of the base template to be used during template parsing and execution.
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// This should be only the file name without a directory or extension.
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func (t *templateBuilder) Base(base string) *templateBuilder {
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t.build.base = base
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return t
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}
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// Files sets a list of template files to include in the parse.
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// This should not include the file extension and the paths should be relative to the templates directory.
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func (t *templateBuilder) Files(files ...string) *templateBuilder {
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t.build.files = files
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return t
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}
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// Directories sets a list of directories that all template files within will be parsed.
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// The paths should be relative to the templates directory.
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func (t *templateBuilder) Directories(directories ...string) *templateBuilder {
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t.build.directories = directories
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return t
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}
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// Store parsed the templates and stores them in the cache
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func (t *templateBuilder) Store() (*TemplateParsed, error) {
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return t.renderer.parse(t.build)
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}
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// Execute executes the template with the given data.
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// If the template has not already been cached, this will parse and cache the template
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func (t *templateBuilder) Execute(data interface{}) (*bytes.Buffer, error) {
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tp, err := t.Store()
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if err != nil {
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return nil, err
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}
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return tp.Execute(data)
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}
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