Simplified template renderer parsing and execution.

This commit is contained in:
mikestefanello 2022-01-19 09:14:18 -05:00
parent e8d73421aa
commit 22cece2d01
8 changed files with 323 additions and 221 deletions

View file

@ -14,21 +14,47 @@ import (
"github.com/mikestefanello/pagoda/funcmap"
)
// TemplateRenderer provides a flexible and easy to use method of rendering simple templates or complex sets of
// templates while also providing caching and/or hot-reloading depending on your current environment
type TemplateRenderer struct {
// templateCache stores a cache of parsed page templates
templateCache sync.Map
type (
// TemplateRenderer provides a flexible and easy to use method of rendering simple templates or complex sets of
// templates while also providing caching and/or hot-reloading depending on your current environment
TemplateRenderer struct {
// templateCache stores a cache of parsed page templates
templateCache sync.Map
// funcMap stores the template function map
funcMap template.FuncMap
// funcMap stores the template function map
funcMap template.FuncMap
// templatePath stores the complete path to the templates directory
templatesPath string
// templatePath stores the complete path to the templates directory
templatesPath string
// config stores application configuration
config *config.Config
}
// config stores application configuration
config *config.Config
}
// TemplateParsed is a wrapper around parsed templates which are stored in the TemplateRenderer cache
TemplateParsed struct {
// Template is the parsed template
Template *template.Template
// build stores the build data used to parse the template
build *templateBuild
}
// templateBuild stores the build data used to parse a template
templateBuild struct {
group string
key string
base string
files []string
directories []string
}
// templateBuilder handles chaining a template parse operation
templateBuilder struct {
build *templateBuild
renderer *TemplateRenderer
}
)
// NewTemplateRenderer creates a new TemplateRenderer
func NewTemplateRenderer(cfg *config.Config) *TemplateRenderer {
@ -47,123 +73,12 @@ func NewTemplateRenderer(cfg *config.Config) *TemplateRenderer {
return t
}
// Parse parses a set of templates and caches them for quick execution
// If the application environment is set to local, the cache will be bypassed and templates will be
// parsed upon each request so hot-reloading is possible without restarts.
//
// All template files and template directories must be provided relative to the templates directory
// and without template extensions. Those two values can be altered via the config package.
//
// cacheGroup is used to separate templates in to groups within the cache to avoid potential conflicts
// with the cacheID.
//
// baseName is the filename of the base template without any paths or an extension.
// files is a slice of all individual template files that will be included in the parse.
// directories is a slice of directories which all template files witin them will be included in the parse
//
// Also included will be the function map provided by the funcmap package.
//
// An example usage of this:
// t.Parse(
// "page",
// "home",
// "main",
// []string{
// "layouts/main",
// "pages/home",
// },
// []string{"components"},
//)
//
// This will perform a template parse which will:
// - Be cached using a key of "page:home"
// - Include the layouts/main.gohtml and pages/home.gohtml templates
// - Include all templates within the components directory
// - Include the function map within the funcmap package
// - Set the base template as main.gohtml
func (t *TemplateRenderer) Parse(cacheGroup, cacheID, baseName string, files []string, directories []string) error {
cacheKey := t.getCacheKey(cacheGroup, cacheID)
// Check if the template has not yet been parsed or if the app environment is local, so that
// templates reflect changes without having the restart the server
if _, err := t.Load(cacheGroup, cacheID); err != nil || t.config.App.Environment == config.EnvLocal {
// Initialize the parsed template with the function map
parsed := template.New(baseName + config.TemplateExt).
Funcs(t.funcMap)
// Parse all files provided
if len(files) > 0 {
for k, v := range files {
files[k] = fmt.Sprintf("%s/%s%s", t.templatesPath, v, config.TemplateExt)
}
parsed, err = parsed.ParseFiles(files...)
if err != nil {
return err
}
}
// Parse all templates within the provided directories
for _, dir := range directories {
dir = fmt.Sprintf("%s/%s/*%s", t.templatesPath, dir, config.TemplateExt)
parsed, err = parsed.ParseGlob(dir)
if err != nil {
return err
}
}
// Store the template so this process only happens once
t.templateCache.Store(cacheKey, parsed)
// Parse creates a template build operation
func (t *TemplateRenderer) Parse() *templateBuilder {
return &templateBuilder{
renderer: t,
build: &templateBuild{},
}
return nil
}
// Execute executes a cached template with the data provided
// See Parse() for an explanation of the parameters
func (t *TemplateRenderer) Execute(cacheGroup, cacheID, baseName string, data interface{}) (*bytes.Buffer, error) {
tmpl, err := t.Load(cacheGroup, cacheID)
if err != nil {
return nil, err
}
buf := new(bytes.Buffer)
err = tmpl.ExecuteTemplate(buf, baseName+config.TemplateExt, data)
if err != nil {
return nil, err
}
return buf, nil
}
// ParseAndExecute is a wrapper around Parse() and Execute()
func (t *TemplateRenderer) ParseAndExecute(cacheGroup, cacheID, baseName string, files []string, directories []string, data interface{}) (*bytes.Buffer, error) {
var buf *bytes.Buffer
var err error
if err = t.Parse(cacheGroup, cacheID, baseName, files, directories); err != nil {
return nil, err
}
if buf, err = t.Execute(cacheGroup, cacheID, baseName, data); err != nil {
return nil, err
}
return buf, nil
}
// Load loads a template from the cache
func (t *TemplateRenderer) Load(cacheGroup, cacheID string) (*template.Template, error) {
load, ok := t.templateCache.Load(t.getCacheKey(cacheGroup, cacheID))
if !ok {
return nil, errors.New("uncached page template requested")
}
tmpl, ok := load.(*template.Template)
if !ok {
return nil, errors.New("unable to cast cached template")
}
return tmpl, nil
}
// GetTemplatesPath gets the complete path to the templates directory
@ -172,6 +87,147 @@ func (t *TemplateRenderer) GetTemplatesPath() string {
}
// getCacheKey gets a cache key for a given group and ID
func (t *TemplateRenderer) getCacheKey(cacheGroup, cacheID string) string {
return fmt.Sprintf("%s:%s", cacheGroup, cacheID)
func (t *TemplateRenderer) getCacheKey(group, key string) string {
if group != "" {
return fmt.Sprintf("%s:%s", group, key)
}
return key
}
// parse parses a set of templates and caches them for quick execution
// If the application environment is set to local, the cache will be bypassed and templates will be
// parsed upon each request so hot-reloading is possible without restarts.
// Also included will be the function map provided by the funcmap package.
func (t *TemplateRenderer) parse(build *templateBuild) (*TemplateParsed, error) {
var tp *TemplateParsed
var err error
switch {
case build.key == "":
return nil, errors.New("cannot parse template without key")
case len(build.files) == 0 && len(build.directories) == 0:
return nil, errors.New("cannot parse template without files or directories")
case build.base == "":
return nil, errors.New("cannot parse template without base")
}
// Generate the cache key
cacheKey := t.getCacheKey(build.group, build.key)
// Check if the template has not yet been parsed or if the app environment is local, so that
// templates reflect changes without having the restart the server
if tp, err = t.Load(build.group, build.key); err != nil || t.config.App.Environment == config.EnvLocal {
// Initialize the parsed template with the function map
parsed := template.New(build.base + config.TemplateExt).
Funcs(t.funcMap)
// Parse all files provided
if len(build.files) > 0 {
for k, v := range build.files {
build.files[k] = fmt.Sprintf("%s/%s%s", t.templatesPath, v, config.TemplateExt)
}
parsed, err = parsed.ParseFiles(build.files...)
if err != nil {
return nil, err
}
}
// Parse all templates within the provided directories
for _, dir := range build.directories {
dir = fmt.Sprintf("%s/%s/*%s", t.templatesPath, dir, config.TemplateExt)
parsed, err = parsed.ParseGlob(dir)
if err != nil {
return nil, err
}
}
// Store the template so this process only happens once
tp = &TemplateParsed{
Template: parsed,
build: build,
}
t.templateCache.Store(cacheKey, tp)
}
return tp, nil
}
// Load loads a template from the cache
func (t *TemplateRenderer) Load(group, key string) (*TemplateParsed, error) {
load, ok := t.templateCache.Load(t.getCacheKey(group, key))
if !ok {
return nil, errors.New("uncached page template requested")
}
tmpl, ok := load.(*TemplateParsed)
if !ok {
return nil, errors.New("unable to cast cached template")
}
return tmpl, nil
}
// Execute executes a template with the given data and provides the output
func (t *TemplateParsed) Execute(data interface{}) (*bytes.Buffer, error) {
if t.Template == nil {
return nil, errors.New("cannot execute template: template not initialized")
}
buf := new(bytes.Buffer)
err := t.Template.ExecuteTemplate(buf, t.build.base+config.TemplateExt, data)
if err != nil {
return nil, err
}
return buf, nil
}
// Group sets the cache group for the template being built
func (t *templateBuilder) Group(group string) *templateBuilder {
t.build.group = group
return t
}
// Key sets the cache key for the template being built
func (t *templateBuilder) Key(key string) *templateBuilder {
t.build.key = key
return t
}
// Base sets the name of the base template to be used during template parsing and execution.
// This should be only the file name without a directory or extension.
func (t *templateBuilder) Base(base string) *templateBuilder {
t.build.base = base
return t
}
// Files sets a list of template files to include in the parse.
// This should not include the file extension and the paths should be relative to the templates directory.
func (t *templateBuilder) Files(files ...string) *templateBuilder {
t.build.files = files
return t
}
// Directories sets a list of directories that all template files within will be parsed.
// The paths should be relative to the templates directory.
func (t *templateBuilder) Directories(directories ...string) *templateBuilder {
t.build.directories = directories
return t
}
// Store parsed the templates and stores them in the cache
func (t *templateBuilder) Store() (*TemplateParsed, error) {
return t.renderer.parse(t.build)
}
// Execute executes the template with the given data.
// If the template has not already been cached, this will parse and cache the template
func (t *templateBuilder) Execute(data interface{}) (*bytes.Buffer, error) {
tp, err := t.Store()
if err != nil {
return nil, err
}
return tp.Execute(data)
}